This also marks the first time that a Bethesda game on home consoles will support PC mods.
I can only imagine the salt that would spill if a hacker managed to compromise either system through a Fallout 4 mod. Although, then again that didn't stop modders from using a light exploit in the original Splinter Cell from soft-modding the OG Xbox through a saved game.īut yeah, manipulating the security of either system would probably be the top priority for Bethesda when it comes to ironing out Fallout 4 for the Xbox One and PS4.
To the benefit of both Microsoft and Sony, modders don't actually have the OS documentation for either system, so if they tried running anything through the mods to take control of either system it would all be guesswork.